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Heroic BSoD: Failing Jenny's Personal Story (which results in Isabelle's corpse being dumped on her doorstep in a box) hits her with this BIG-TIME, where she either takes a Madness card or loses 2 Max Sanity.Guns Akimbo: In almost all games she appears in, she's depicted with a pair of "Colt" revolvers.When she saw the box sitting outside her door, Jenny started wailing in horror." "The last envelope had contained a finger. Finger in the Mail: How she figures out that she's failed her Personal Story:.Fetch Quest: Her Personal Story requires her to accumulate 5 clues and spend them at Unvisited Isle.While she has no particularly good stats in any of the games she appears in, she can compensate for it by buying some good items, or helping her teammates to acquire them. Crimefighting with Cash: Her whole idea.Built correctly, he can dual-wield Shrivelling spells and curbstomp almost any enemy that doesn't possess the Magical Immunity trait. However, if he successfully completes his Personal Story, this expands to cover all Sanity losses, allowing him to use books and spells all over the place with few (if any) penalties at all. Took a Level in Badass: Under normal conditions, his passive ability only reduces involuntary Sanity losses, not voluntary ones (e.g.Squishy Wizard: He's generally built around spell-casting, but those high Lore, Sneak, and Sanity ratings come with low stats in Hit Points, Willpower, and combat power.The two are even similar in stats (good mental stats, bad physical). Shout-Out: "Harvey Walters" is the name of the sample character in Call of Cthulhu.If this were true but no, it couldn't be! Slowly, numbly, Harvey pushed his chair back away from the desk. Heroic BSoD: If he ever gets lost in time and space and fails his Personal Story, this experience breaks his spirit, restricting him to having no more than 5 clues at once.Damage Reduction: Any Sanity damage he receives gets reduced by 1 point (up to 0).Cursed with Awesome: Downplayed failing his Personal Story means nothing against Yibb-Tstll, because he couldn't have more than 5 clues anyway.Collection Sidequest: To pass his Personal Story, he must acquire 1 Unique item, 1 clue, 1 gate, and 1 monster trophy (he has the first two at the start, though he may potentially lose them).His standard ability also reduces Sanity losses, making trips to the Asylum highly unlikely note and being Devoured even less likely, as that ( generally) requires losing all Stamina and Sanity at the same time. Badass Bookworm: He has one of the best Lore stats in the game (up to 6, tied with Diana Stanly and Agnes Baker), decent Sneak skills, and a lot of Sanity points.This happens if she ever gets driven insane. You Can't Fight Fate: Failing her Personal Story leads to her developing this mentality, hurting her ability to make Will checks.Write What You Know invoked: Her ideas for her books came from her visions she started writing to cope with said visions.Screw Destiny: Succeeding her Personal Story has her take this attitude, boosting her Fight skill.Mechanically Unusual Class: Each time she enters an encounter in Other Worlds, she takes 1 encounter card more (with matching colour) than required, and then drops 1 of the cards taken, granting her a limited ability to choose which encounter to take.She actually put this to use to become a bestseller. Dreaming of Things to Come: She'd been plagued by visions since she was a girl.
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Collection Sidequest: Her Personal Story requires her to accumulate 5 or more clues.Support Party Member: Can heal Sanity of other investigators in her location.Now, she uses her skills to help her friends survive eldritch horrors. Failing her Personal Story has her get too close for the villains' comfort, and penalises all her Sneak checks as all of the villains focus their attention on her. Properly Paranoid: After her patient was brutally murdered for sharing his dreams, Carolyn knows that people will come after her if she isn't careful with how she proceeds in her investigation.And if she is too careless in her search for answers (by accumulating 6 or more clues at once), she will fail her Personal Story and her patient's murderers would start hunting for her, forcing her to lay low (penalizing all her Sneak checks). He Knows Too Much: The reason behind her patient's murder.Healing Factor: Once a turn, she may restore a point of Sanity to herself or someone sharing her location.Glasses Girl: She'd have to be intelligent to be a psychologist, and she sports a pair of frames.Cash Gate: Her Personal Story requires her to collect $15, and spend them at Arkham Asylum (as a bribe to receive the specific information that she needs).Badass Bookworm: She's a learned woman, and is well suited for Lore and Will checks.